/* Ofront+ 1.0 -swC -48 */

#ifndef bbMath__oh
#define bbMath__oh

#include "SYSTEM.oh"




import REAL bbMath_ArcCos (REAL x);
import REAL bbMath_ArcCosh (REAL x);
import REAL bbMath_ArcSin (REAL x);
import REAL bbMath_ArcSinh (REAL x);
import REAL bbMath_ArcTan (REAL x);
import REAL bbMath_ArcTan2 (REAL y, REAL x);
import REAL bbMath_ArcTanh (REAL x);
import REAL bbMath_Ceiling (REAL x);
import REAL bbMath_CopySign (REAL x, REAL y);
import REAL bbMath_Cos (REAL x);
import REAL bbMath_Cosh (REAL x);
import REAL bbMath_Eps (void);
import REAL bbMath_Exp (REAL x);
import INTEGER bbMath_Exponent (REAL x);
import REAL bbMath_Floor (REAL x);
import REAL bbMath_Frac (REAL x);
import REAL bbMath_IntPower (REAL x, INTEGER n);
import REAL bbMath_Ln (REAL x);
import REAL bbMath_Log (REAL x);
import REAL bbMath_Mantissa (REAL r);
import REAL bbMath_Mod1 (REAL x);
import REAL bbMath_Pi (void);
import REAL bbMath_Power (REAL x, REAL y);
import REAL bbMath_Real (REAL m, INTEGER e);
import REAL bbMath_Round (REAL x);
import REAL bbMath_Sign (REAL x);
import BOOLEAN bbMath_SignBit (REAL x);
import REAL bbMath_Sin (REAL x);
import void bbMath_SinCos (REAL x, REAL *sin, REAL *cos);
import REAL bbMath_Sinh (REAL x);
import REAL bbMath_Sqrt (REAL x);
import REAL bbMath_Tan (REAL x);
import REAL bbMath_Tanh (REAL x);
import REAL bbMath_Trunc (REAL x);
import void *bbMath__init (void);


#endif
